﻿using UnityEngine;
using System.Collections;
using DICE_GS;

public class ReadyButton : MonoBehaviour
{
	
	public GameObject readyState;

    void OnClick()
    {
        //CSceneManager c = GameObject.FindObjectOfType(typeof(CSceneManager)) as CSceneManager;
		
		
        PC_OP_CHANGE_READY_STATUS packet = new PC_OP_CHANGE_READY_STATUS();

        //CNetworkManager.Instance.SendPacket(packet.Protocol, packet.GetParam());
		CNetworkManager.Instance.SendPacket(packet);
    }
}
